After serious consideration for all of the games that I played at E3, I narrowed it down to my personal favorite games and some of the reasons why. These games are not in any order as they all were equally good in their own way.
Marvel vs Capcom 3
This was a no-duh moment as this fighting game not only looks AMAZING but also the game play is solid with a huge roster of playable characters. With new characters announced almost daily and the legion of followers at its side, Marvel vs. Capcom 3 easily looks and plays better then Street Fighter 4 ever will.
Brink
Brink has kind of been in the dark for a while. Announced last year at PAX, Brink has come a long way since the original gameplay was shown. It’s a standard FPS but it adds elements from several games that beef it up. Think Borderlands meets Mirrors Edge meets Team Fortress 2 all blended together into a nice mix of awesome. Along with its ability to meld the single player with the multiplayer, Brink is definitely one to look forward to later this year.
Assassin’s Creed: Brotherhood
Being a big fan of the Assassin’s Creed series, I first met Brotherhood with extreme criticism as it seemed like they were killing my beloved franchise. After the E3 demo and the explanation of how the single player works, Brotherhood claims to have a full story that take place right after the end of AC2 and a sweet multiplayer in which you get to take the blade to your friends.
Legend of Zelda: Skyward Sword
What can we say besides it’s the new Zelda game? The graphics are sweet, the combat with the Wii Motion Plus was tons better then the last Zelda, and the beattle thing is a neat addition to Link’s arsenal. Even though it’s still like the other Zelda games, it won’t stop me from dropping my money for the game on the day of release.
Star Wars: The Old Republic
One of the next huge releases for the MMO genre, The Old Republic is Bioware’s first attempt at taking their superb story telling prowess and melding it into a multiplayer game for millions to enjoy. While the 20 minute demo of the game was limited, I felt more empowered and badass as a low level character then I ever did in any game at max level. As more details of TOR come trickling out to the masses, I am awaiting the day I find the game on store shelves.
Los Angeles, CA - DasReviews.com left a large imprint on the gaming industry this week during the E3 Show in our hometown. As we stomped through the hordes of crowds snapping pictures, and interviewing all the people and things we knew you guys wanted to know about.
On our adventure through the show we had a chance to meet many of the shows beautiful eye candies. With such a plethora of priss, we thought we would share with you guys the best of the best in our Top 10 hottest booth babes of E3 2010.
Hollah at me gamers! We’re here bringing you another slice out of the E3 lifestyle! How do you know that gaming is cool… when Method Man and Redman stop by E3 to spit some rhymes in the mic and rock the digital crowd to the ground!
Checking out all the mood lighting-bathed video game madness at E3 this week has got me thinking. It’s kind of awesome point in time for video games. It’s definitely come into the mainstream. Gamers (some anyway) are actually “cool” and are no longer the sun-starved anti-socialites hiding away in dark, dank basements that belong to their grandparents. Video gaming culture in general has started to shift away from placing more value on pixel-pushing power and towards real innovation -toward evolution. Prime example: Music Games… the guitar-based ones to be exact.
I’d say music video games have a come a long way since the days of the Miracle Piano Teaching System or Mario Paint’s composer feature. Back then, it seemed like everyone thought of the Miracle was just gimmicky… not a viable gaming option of the hardcore. Was that concept even around back then? The hardcore gamer? As we all know… RedOctane and Harmonix changed all that back in 2005 when they released the first installment of the Guitar Hero juggernaut. Then all hell broke loose, the two split up with RedOctane becoming a property of Activision and Harmonix courting the folks at MTV games. Harmonix ended coming out their very awesome RockBand franchise. The two have been trying to one up each other ever since.
That brings us to now. When the original Guitar Hero came out, this is what the controller looked like:
A ukulele-sized non-reasonable facsimile of an actual guitar. With 5 fret buttons and a little plastic strum paddle, the original GH guitar controller, bore very little resemblance to its real life counterpart, in both look and style of play.
As of E3 2010, this is what the controllers look like:
Left: Power Gig's guitar, Right: RockBand 3's guitar
Cah-razy! What? You say they’re pretty much real guitars!? How astute of you, anonymous reader! While Rock Band’s 3 guitar controller opted for 102 fret buttons with actual pluckable strings, new addition to the fray Power Gig boasts a controller that is a bonafide six-stringed fretted instrument, magnetic pickups and all. To be fair, at E3 Harmonix also demoed a Fender Squier made for RB3, which was basically an actual Squier electric guitar with fret sensors and midi capabilities.
Tell me you Guitar Hero/RockBand aficionados haven’t had this conversation before, though. When Rock Band introduced the drum pad and everyone realized it was a little like playing actual drums, I know more than a few of my friends joked around about how they’re going to better approximate playing actual guitar… well, there it goes.
Combine the new guitar controllers with Rock Band’s new Keytar accessory, and the lines between video game and digital guitar teaching system start to get blurred even more.
I guess my point is: once we get to the point where the games are called “How Well Do You Play Real Guitar?”, how do we evolve from there? Will the uber-creative minds of today’s game designers find another way to push the envelope? Or will these music games rot away in their stagnancy? You know… like the Police Academy movies.
Being a big fan of the original Dead Space and the ending that it had, having a sequel announced was met with skepticism and doubt. After seeing the demo from E3 nearly all of the doubts were cleared away in a instant. While the setting seems like the original game, there are plenty of new places including parks and outdoor areas that Dead Space couldn’t go. Some people think that the horror element of the game would be killed by taking away all the dark and dank areas; however that is totally wrong as all the new areas make the game more intense as now they can come out of every direction (especially in zero gravity).
Other things added were bigger monsters and better weapons. The monsters at times can get intense as you still have to cut off limbs, however some monsters can have 5-10 limbs that all attack you at once. This makes the game more of an action shooter while keeping the creepy feeling of the original. Zero gravity was also amped up as you can now move in mid air which makes the zero gravity sections more exciting and intense. With those features and the new weapons to slice and dice monsters apart, Dead Space 2 looks to be on par or better then its predecessor.
Taken from the page source of the Marvel vs Capcom 3 official site comes a list of characters. Seems pretty complete. This might be an official deal! What do you think? Is this all that we get? Whom are we missing? Let us know below!
ryu
chun
bison
volnutt
roll
zero
chris
wesker
dante
trish
morrigan
felicia
joe
frank
frankalt_chuck
mike
arthur
wolverine
storm
cyclops
magneto
spider
venom
hulk
iron
ironalt_war (war machine?)
america
thor
doom
skrull
strange
dormammu
deadpool
marvel
Or to be organized:
Marvel: Spider-Man, Hulk, Wolverine, Captain America, Iron Man, War Machine (alternate Iron Man outfit) Elektra, Thor, X-23, Magneto, Shuma-Gorath, Deadpool, Super Skrull, Taskmaster, Juggernaut, She-Hulk
Capcom: Ryu, Mike Haggar, Frank West, Chuck (alternate Frank West outfit), Spencer (Bionic Commando), Dante, Chris, Morrigan, Arthur, Amaterasu , Albert Wesker, Zero, Chun-li, Viewtiful Joe, Trish, Tron Bonne, Hsien-Ko, Akuma, Felicia, Bison, Roll, Volnutt
Pretty awesome! Check out more Marvel vs Capcom 3 stories below!
PS: This is merely rumor and speculation from a NeoGAF article. This information has not been verified by Capcom.
Following is a screen capture from Marvel vs Capcom 3 at E3 2010. Click to make it bigger.
Judging by the number of spaces on the character select grid, it seems likely that Marvel vs Capcom will have at most 20 characters.
The outer left and right rows are crossed out because of the way they intersect with the Profile panes. The bottom row is crossed out because of the text that sits over it and the top row because it wouldn’t be balanced with the bottom row.
Capcom is way too good of a developer to have a poorly laid out character select screen so that leaves us with a maximum of 20 characters. Unless, they have a super grid they are hiding from us?
Stay tuned to Das Reviews for more great gaming news, previews and reviews.
It’s about damn time! Finally we get to see this long awaited game in motion! No more mag scans! Let the hatering commence! Check out Marvel vs Capcom 3 in action! We got Captain America, Wolverine and The Hulk vs Dante, Ryu and Ironman!
Check out more great Marvel vs Capcom 3 stories below and stay tuned to Das Reviews for more great gaming action!
In the race for the creepiest adult game or the cutest kid’s game is Kinectimals. Using Microsoft’s new motion based control system Kinect, Kinectimals allows the player to play with virtual versions of Mother Nature’s deadliest predators. They won’t bite! Check out the gameplay video below!
One of the biggest things that people have to realize is that the Playstation Move is close to the Wii in terms of looks and concept but that is where the comparison has to end. The movement controls are true 1:1 (within the camera’s view range) and while the controller looks stupid, the button placement is perfect for your hands, and the calibration system is easy to do and a snap to finish. This makes the Move a complete overhaul of the system that the Wii started and a huge step forward in motion control technology.
The controls are only as good as the game that come with it. Couple of the games played like Hustle Kings pool game and the boxing game show off some of the good motion controls with the 1:1 and smoothness. Pool worked exactly works as it should with the Move controller working as your cue controls the power, spin, and direction as you play pool. The boxing game works like Wii Boxing game with the exception that you hands move right where your hands actually are instead of general waggles in a direction. That can be used to block and attack the opponent like you would in real life. As the device gets closer to launch we will see how it improves with a couple tweaks and updates. However the current version work beautifully and we can’t wait until the launch in November.