Posts Tagged ‘psn’

Journey – Review

journey game screenshot 1 Journey   Review

Developer(s): Thatgamecompany

Publisher(s): Sony Computer Entertainment

Platform(s): PSN

Much like Flower before it, Journey is moving poetry. The sands shift, the heat makes it looks like a great ocean, while you guide a simple robed character through the vast openness. A mountain looms in the distance, your goal, although you’re never specifically told that in words. The lack of a spoken narrative is part of what makes Journey so incredible. To be able to convey so much with so little is a true masterwork and yet another example of games being art in many ways.

Journey 1 Journey   Review

You take control of an unnamed and shrouded person. Their back story is a complete mystery, everything about them is shrouded.  Even the gender of this mysterious desert dweller is obscured, although it might be easy to assume that your character is female just from her movements and the grace with which she navigates the sands. The amount of actions you can take are limited. You can jump, holding down the button to glide gracefully, or you can emit a sonar like sound that serves many functions. Both of these abilities are tied directly to the scarf you wear. As you progress and collect glowing white runes, left behind by some great civilization, your scarf gets longer. It glows with these same runes which are used up as you jump. Using your “voice” does not take up any of your magical scarf’s power but the radius of the sound does get smaller as your power diminishes.  Refilling this power takes on the form of collecting floating pieces of fabric all throughout the world which you will automatically absorb should you need a refill and you’re close enough to do so.

journey thumb Journey   Review

That is it. It sums up the gameplay for the entire game. You explore your environment to a degree, solving simple puzzles with those two actions as you progress toward your ultimate goal of making it to that mountain top. There is only one type of foe in the game for you to fear, who is made more frightening by your own helplessness against it, that doesn’t make an appearance until you’ve almost completed your task.

530ex3 Journey   Review

Therein lies the true brilliance of what Thatgamecompany has done. Through subtle use of haunting music, simplistic but fluid visuals, basic gameplay, and silent cut scenes that tell the story in small pieces they have somehow managed to craft an engrossing tale. One in which you begin to really care for this silent protagonist even though you are nameless and faceless. A story which brings out your emotions in ways that few games are able to do with even the best of writing. There is nothing complicated about Journey in itself but still, somehow, it makes you love it. Even the multiplayer aspect is subtle. Through your game, you might run across another shrouded character. There is no communication between the two of you, outside of your sonar like song which can be used to find the other person should you get separated. So subtle is this multiplayer aspect, that I did not realize these other figures were actually people until the end of the game where it tells you which players you have met on your way. After the credits roll, you can play again. Each time, your robes get more elaborate and on my second play-through I met with a wanderer who would write messages in the sands.

journey ps3 gamersbliss Journey   Review

I could spend more time talking about the technical aspects of Journey. I could tell you that it isn’t perfect but, in its own way, it is. It doesn’t have high budget visuals or an epic sweeping score. It doesn’t have flashy multiplayer or incredible monsters to slay. It places focus on telling a story as simply as possible and by doing that it leaves you stunned, longing to know more about this strange world. Journey is, by far, one of the most beautiful and amazing Journeys I have taken indeed.

 

Score: 10/10

 

The Unfinished Swan Teaser Trailer

Garden.jpg The Unfinished Swan Teaser Trailer

Have you imagined a game where the environment can only be shown via some maguffin?  Well, technically there’s been a few of those: Devil’s Tuning Fork and Sonar come to mind right off hand.  Adding to that short list is the Unfinished Swan by Giant Sparrow, which puts you in the role of a young boy who has stumbled into a strange world and is following a swan.

 

According to Eurogamer, this boy is an orphan named Monroe whose mom has died recently.  Monroe’s mom was an artist and created over 300 canvases and he was allowed to only keep one of his mom’s works, which he chose to pick the Unfinished Swan: don’t you just love when plot points explain the title.  One day, that swan escapes from that painting, leaving behind orange footprints that Monroe decides to follow, leading into a strange world.

The core mechanic, at least that is being displayed so far, is that an area will only be white or, at least, have large portions that are only that and you have to throw black ink at the environment to help navigate it and show where everything is. This means you can just throw it on areas that lead you to the next zone or, do like I will thanks to OCD habits, completely paint everything.  If a player takes too long with these sections though, some orange swan footprints will appear to guide them on their way.  As a note, in a concept video released in ’08, there were portions only in black as well and you had white ink during those portions.

 

Besides these visual elements, there are also some audio ques and elements that will allow the player to make it through these areas without even having to look at the screen.  I’m interested in seeing how that audio element will play out and if one can actually make it through a level just based on the audio.

There’s still a lot of stuff in the shadows, such as about the king of this world who you will be going against, but I’m sure more will be revealed as we near it’s release later this year on the PSN.

468x60 Gaming The Unfinished Swan Teaser Trailer

 

New game from Grip Games will be revealed next week

Grip Games New game from Grip Games will be revealed next week

Grip Games teased us today with some minor details about its upcoming game that will be unveiled next week. According to the company, this new game will be released via Playstation Store for PSP and PS3. It will be an epic minis game, will be exclusive to Playstation Store and will be released this July. Sounds interesting, right? Stay tuned as next week’s news. Read More: New game from Grip Games will be revealed next week

 

Dungeons & Dragons Daggerdale: Gather Your Weapons Trailer

Dungeons Dragons Daggerdale Dungeons & Dragons Daggerdale: Gather Your Weapons Trailer

Atari released today a new trailer for Dungeons & Dragons: Daggerdale. In this trailer, the company showcases all four available characters classes and the game’s multiplayer action. Dungeons & Dragons Daggerdale is an action-packed RPG game that for up to four player to play co-operatively. If you don’t want to join others, you can enjoy it in solo mode. The is slated for a May 25th release on XBLA, with launches on PSN and PC download to follow. Enjoy this new trailer after the jump. Read More: Dungeons & Dragons Daggerdale: Gather Your Weapons Trailer

 

Me Monstar: Hear Me Roar! coming to Playstation store this July

Me Monstar Hear Me Roar  Me Monstar: Hear Me Roar! coming to Playstation store this July

Cohort was one of the studios that were really disappointed with PSN’s downtime. The company was so despair that decided to let the fans know that they would cancel the game if they demanded it. Lucky for all of us, PSN is up now and as a result of that, Cohort announced today that Me Monstar: Hear Me Roar! will be released this July on PS3 and PSP through the Playstation Store. Read More: Me Monstar: Hear Me Roar! coming to Playstation store this July