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Epic Games demonstrate Unreal 3 engine’s latest features in GDC
By David Scarpitta on March 3, 2011
Epic Games has demonstrated the new features that their Unreal 3 engine supports. According to Epic, this is the way graphics should look like in next generation and in order to demonstrate them, they used a PC with Nvidia’s GTX580 in Tri-SLI mode. The engine now supports billboard reflections, bokeh depth of field, DX11 dynamic tessellation and displacement, dynamic reflection shadows, proper MSAA, shadowed point light reflections and subsurface scattering. Check a video with all the screenshots after the jump.