Epic Games demonstrate Unreal 3 engine’s latest features in GDC

By on March 3, 2011

Epic Games has demonstrated the new features that their Unreal 3 engine supports. According to Epic, this is the way graphics should look like in next generation and in order to demonstrate them, they used a PC with Nvidia’s GTX580 in Tri-SLI mode. The engine now supports billboard reflections, bokeh  depth of field, DX11 dynamic tessellation and displacement, dynamic reflection shadows, proper MSAA, shadowed point light reflections and subsurface scattering. Check a video with all the screenshots after the jump.

About David Scarpitta

I am a critical guy, and love to review and give my professional opinion on just about anything. Though have a love for tech/gaming and music alongside the cinema. You can catch me consulting and developing the net any day of the week.