Global Agenda Patch 1.41 Coming Tomorrow

By on May 11, 2011

Iceberg Interactive announced today that Global Agenda’s next patch will be released tomorrow. This patch will update your game’s version to 1.41 and includes several updates to the general play experience. Players may now add time to existing boosters and several improvements to the End of Mission screen have been made. You can view the entire changelist after the jump!

Major Highlights since Version 1.41

Device and Skill Changes:

  • Tempest/Stormer Shotguns – Increased Damage and Power Cost per shot ~20%
  • Force Target – changed device class from “Repair” to “Utility Arm”

 

General Play Experience:

  • Steam users may now purchase Elite Agent Status upgrades and boosters inside of the game using their Steam wallet. To access, hit ESC and then choose Global Agenda Store.
  • Players may now add time to existing boosters by purchasing a new booster (previously, you could not purchase additional time until your current booster expired).
  • Several improvements to the End of Mission screen and functionality
  • Small Tutorial and Quest-chain fix-ups to improve the new-player experience..

 

Bugs Fixed in Version 1.41

  • Fixed bug with Auction House that made it so Devices were not always transferred between players. All Devices that were originally set to Bind on Equip have now been reverted back and have been unbound.
  • Fixed issue in Dome Defense that would sometimes prevent the door from blowing open during wave 3
  • Fixed issue in Dome Defense where pets could sometimes prematurely blow open doors
  • AvA: HQ’s will no longer grant bonus tech if not 100% complete
  • Fixed bug that was causing the Super Engineer skill to cause posture bugs on targets hit by Repair devices
  • Crescent Jetpacks purchased from a vendor should now properly display in-game
  • Fixed a materials issue with Gatewatcher’s Visor
  • Beam effects have been reworked for better visibility
  • Fixed exploit that could lead to CTR bots being permanently invulnerable. When initially unmanned, the CTR bot should also now show “Immune” when hit.
  • HQ’s should no longer leave a DFac at their previous location when moved in AvA

Map Changes

  • Intro Missions:
  • Adrenaline- after landing, players should now have their equip screen pop up to show empty weapon slots
  • Adrenaline- additional cover has been added around the level
  • Skylark- made significant layout changes to mission to encourage players to use their jetpack more
  • All intro missions should now have more persistent navigation arrows to help guide players through the levels more easily
  • Fixed issue in some AvA maps where force fields around doors were not completely blocking doorways
  • HM-44 ARENA: Fixed an issue where players were flying through a mesh and getting stuck.
  • Embryonic Testing Lab: Made adjustments to map barriers to prevent players from going out of bounds

About David Scarpitta

I am a critical guy, and love to review and give my professional opinion on just about anything. Though have a love for tech/gaming and music alongside the cinema. You can catch me consulting and developing the net any day of the week.