Skyrim is going to be similar to both Morrowind and Oblivion

By on March 10, 2011

We are pretty sure that you’ll agree with us. Oblivion was not as good as Morrowind. It was basically a streamlined version that lacked the magic of the Elder Scrolls series, despite Bethesda’s attempts to return to the old school feeling of Daggerfall and Arena. And let’s not forget the dumped down Radiant AI or the fact that they removed one of the best graphical features of the early version, the dynamic shadowing system. Even though its community managed to fix, improve and add new features that made Oblivion a better game, it still had some crucial issues.

This is exactly the way Bethesda’s creative director, Todd Howard, feels about Oblivion. In a recent interview to OXM, Todd said that with Oblivion they sacrificed some of what made Morrowind special: the wonder of discovery. “With Skyrim, we’re trying to bring some of that back and walk the line between Morrowind and Oblivion. Where it’s at first familiar looking, but has its own unique culture and spin on it.”

Let’s just hope that Bethesda has learned from their mistakes. The Elder Scrolls V: Skyrim will be released in November for PC, PS3 and Xbox 360!

About David Scarpitta

I am a critical guy, and love to review and give my professional opinion on just about anything. Though have a love for tech/gaming and music alongside the cinema. You can catch me consulting and developing the net any day of the week.