The Elder Scrolls V: Skyrim looks almost the same on PC and consoles

By on April 18, 2011

According to Bethesda’s game director Todd Howard, the company aims for identical image quality on both consoles and PC. As always, the PC will have minimal advantages, such as high-res textures. However Howard said that Skyrim on console does get a little bit of help from playing from a six feet distance. As a result of this, there won’t be any noticeably difference when you’re playing the game. Is this however an excuse for not using high-res textures in the console version? Or should we try increasing the distance to ten feet to have the illusion of super high-res textures in the console version?

“I’d say it scales up in all the ways you’d expect,” Howard told journalists at a public demonstration last week and continued. “All of our art’s really high-res. There are little things we do with all of our games on PC and the PC texture sizes are going to be as big as you can make them and you can pump the resolution up obviously.”

“But most of that… What we want at the end of the day is that the game looks the same. The benefit you get is when you’re playing a PC game you’re playing this far away [demonstrates a short distance], when you’re at home on your console you’re usually sitting about six feet away so the game looks the same.”

About David Scarpitta

I am a critical guy, and love to review and give my professional opinion on just about anything. Though have a love for tech/gaming and music alongside the cinema. You can catch me consulting and developing the net any day of the week.