F.E.A.R 3 Armacham Enemies Revealed

By on April 8, 2011

Warner Bros released today a document in which they reveal the Armacham Enemies you’ll be facing in the third part of the F.E.A.R series. As always, you’ll be fighting a lot of Grunts. There will also be some Snipers and some Heavy Rocket Enemies. Heavy Riot Enemies will also make an appearance. Last but not least, the most clever and dangerous of Armacham Enemies will be the Phase Commanders. You can read more info about these different classes after the jump!

Grunts: Aggressive and disciplined, the Armacham “Grunts” cleverly utilize cover to search for and ambush their targets. “Grunts” coordinate with other squad members to provide suppressing fire, execute flanking maneuvers, and patrol or search. Grunts possess the ability to navigate various obstacles and barriers. They mantle, climb, and crawl under obstacles. They also recognize cover and will fight shrewdly from behind it.

Snipers: Snipers are usually located a far distance from the player. They hide in cover and pop up/out when they’ve lined up their shot. When the Sniper steps out of cover to finish lining up their shot, a red laser emanates from their weapon toward the target. This laser alerts a player of the presence of a sniper and, temporarily, of his current location.

Heavy Rocket Enemies: Much like Snipers, enemies wielding rocket launchers most often appear at extended distances from the player.  When they aim, a green laser emanates from their weapon toward the target. This laser alerts a player of the presence of a Heavy Rocket enemy and, temporarily, of his current location.

Heavy Riot Enemies:Confident and disciplined, Heavy Riot enemies use their riot shields to steadily advance and eliminate their target. Heavy
Riot enemies are the most aggressive of all Armacham soldiers and almost always attempt to close in on their target. The shields they carry leave few vulnerable points and offer a great deal of protection against firearms.

Phase Commanders: Phase Commanders are humans who possess technology that allows them to become momentarily insubstantial. This allows them to pass through solid matter like walls and other flat surfaces. When attacking, the Phase Commander moves through solid obstacles to reach tactical locations (i.e., spots from which they can flank, get behind, or simply close the distance on their targets). As a defensive tool, the Phase Soldier moves through walls and other obstructions to put obstacles between them and their enemies. The Phase Commander is a powerful, intelligent, and formidable enemy. His abilities, strength, tactical knowledge and weaponry make him a tough opponent

About David Scarpitta

I am a critical guy, and love to review and give my professional opinion on just about anything. Though have a love for tech/gaming and music alongside the cinema. You can catch me consulting and developing the net any day of the week.