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Ripping Out Your Spine in Soul Sacrifice

Very few games can I say that gives you the option to rip out your bloody spine so that you can turn it into a large sword called the Excalibur. Why Excalibur? Well, as Keiji Inafune explained in the video below, it’s because in several fantasy games and settings Excalibur is used and it’s one of the most powerful swords out there.
At the start of the game, you’ll be able to choose from several different character types and you can tailor them to how you’d like to see them. Perhaps this is similar to how in Dark Souls and Demon’s Souls where you are not limited to traits of your starting class and a mage can easily become a melee character. Also, every enemy that you defeat, you can choose either to sacrifice or revive them, which is said to lead to different consequences.
The main theme of the game is, “To get power, you must sacrifice” which sounds like a very interesting idea, bigger sacrifice means greater power, but in the gameplay department, this wasn’t shown or explained at all. For an example, as mentioned above, to get Excalibur, you pull out your spine and this is seen as a great sacrifice, but without a spine, is your health now extremely low, mobility is lowered, or something else that gives you a disadvantage. Another power shown is using your own blood as a bullet type of weapon, but, again, it isn’t shown how this negatively affects you, such as losing health with each use of this skill.
Soul Sacrifice also features a 4-player co-op mode, where you can team up with some friends or strangers to take down the many monsters. Just like in the single-player, sacrifice is a key feature. One sacrifice shown near the end of the game involves one of the players sacrificing their life to be turned into a flame entity that kills the boss, but afterwards will be left for dead.
So far, Soul Sacrifice is sounding interesting, but I really want to see how sacrificing a part of your character works out. Currently, the game is slated for a winter release on the Playstation Vita.