Sony Computer Entertainment Announces Release of PhyreEngine 3.0

By on March 3, 2011

Sony Computer Entertainment Inc. (SCEI) announced today that PhyreEngine™ 3.0, the latest version of the popular games development framework, has been released to support game developers and publishers on both PlayStation®3 (PS3®) and its recently announced next generation portable entertainment system (codename: NGP).

PhyreEngine is a cross-platform game engine and tools, provided as source code under a license that allows it to be used by any PS3 or NGP game developers or publishers as well as by Tools & Middleware licensees in their products. 
In the last few years, PhyreEngine has been used to power almost fifty titles from dozens of game studios globally and released on the PlayStation®Store or on Blu-ray Discs.

Designed with feedback from its active development community, PhyreEngine 3.0 represents a significant evolution of the engine, as well as bringing it to the new NGP platform and introducing many new features.

PhyreEngine 3.0 has a new and powerful asset pipeline, combining enhanced versions of the already robust exporters, with a powerful processing tool to generate optimized assets for each platform. Also new is the rewritten level editor, which permits a far more data-driven approach to authoring games using PhyreEngine. Combined with a more accessible API and far more game-oriented functionality including support for entities, scripting, and integrated physics and navigation components, PhyreEngine 3.0 empowers developers to produce high quality titles with less time and lower costs.

Support for NGP allows developers to easily target this new platform alongside PlayStation 3 and Windows, while ensuring state-of-the-art performance and features.

About David Scarpitta

I am a critical guy, and love to review and give my professional opinion on just about anything. Though have a love for tech/gaming and music alongside the cinema. You can catch me consulting and developing the net any day of the week.