- Arthur, Magneto, MODOK and Spencer Join Marvel vs Capcom 3 RosterPosted 14 years ago
- Marvel vs Capcom 3 Box Art Found on Xbox Marketplace, Official?Posted 14 years ago
- New Marvel vs Capcom 3 Screenshots show Spider-man and Wesker in ActionPosted 14 years ago
- Wesker and Spiderman Confirmed for Marvel vs Capcom 3Posted 14 years ago
- Tron Bonne Confirmed for Marvel vs Capcom 3; Does That Confirm Mega Man Too?Posted 14 years ago
- Viewtiful Joe and Dormammu Confirmed for Marvel vs Capcom 3 with New ScreenshotsPosted 14 years ago
- Official Marvel vs Capcom 3 Box Art Revealed?Posted 14 years ago
- Thor and Amaterasu Confirmed for Marvel vs Capcom 3 with a Bunch of New ScreenshotsPosted 14 years ago
- New Marvel vs Capcom 3 Gameplay VideosPosted 14 years ago
- New Marvel vs Capcom 3 Characters Announced – Doom, Super Skrull, Chun-Li and TrishPosted 14 years ago
Test Drive Unlimited 2 Performance Analysis & first 18 minutes of gameplay footage
Atari has released Test Drive Unlimited 2 that is developed by Eden Games, as was the first part. TDU2 uses a new game engine and it’s time to see if and how optimized this engine actually is. Was it worth building a new engine or would it be wiser to enhance the previous with more features? And did they address the multi-GPU problems that most of PC gamers were complaining about?
For our analysis purposes, we used a Q9650 @ 4.2Ghz, 4GB DDR2, a GTX295 and Windows 7 64Bit with the latest ForceWare drivers. As with its predecessor, TDU2 doesn’t take advantage of the multi-GPU systems. This, obviously, means trouble for all the SLI/Crossfire users. To make things worse, there is a negative penalty if you run the game with multi-GPU enabled, especially in Crossfire systems. We thought that Eden Games would address this issue but they didn’t bother. It makes you wonder though. Why there was a closed beta if those major performance issues weren’t addressed? And if it’s an engine limitation, why didn’t Eden Games build their new engine with multi-GPU’s in mind, especially after all those complaints about the first game’s limited support?
Furthermore, the engine behaves really… strange. We monitored both our CPU and GPU usage. As we can see, TDU2 supports multicores but doesn’t take full advantage of them. Cores 1 and 3 were at around 60-70%, whereas Cores 0 and 2 were at 50% usage. This shows that we are not CPU limited. What is interesting though is the rendering system of this new engine. Even though we run the game in Single GPU mode, we can see some activity in the first core. What is even weirder is that the GPU usage increased when we lowered our resolution and disabled the AA. In the following screenshots you can see the same scene in 720p without AA and in 1080p with 4xAA. Both screenshots are with Very High settings. As we’d expect, vRAM is higher in 1080p with 4xAA but pay attention to the first GPU core. In 720p the GPU usage is 48%, whereas in 1080p is 34%. Again we should note that we are running the game in Single GPU mode (so this basically means that the first core should be at 0%) and there wasn’t any activity in our background. But forget for a second the first GPU core. We disabled the AA and dropped our resolution from 1080p to 720p and the GPU usage of our second, main core decreased only 8%? This is hilarious to say the least. The new rendering engine is a mess, plain and simple.
Graphics wise, the game looks similar to the first part. There is a better view distance and a nice lighting system, but most of the cars look blocky. Textures are ok for the most part and there are some clever shading effects. Motion blur is present, albeit a bit overused. Although we have some well detailed characters, TDU2 is a racing game and its main attraction is the cars themselves. So they should be more detailed, right? But for crying out loud, look at the backlights of the Lotus car. Some of the vehicles are highly detailed, but we can’t help noticing the ugly design of this Lotus car that is offered in the beginning of the game. At least the car damage, visually, is better. Don’t expect though to see flying wheels. Weather effects are average, especially if you’ve been spoiled by GT5 or F1 2010 and most of the time, the cities seem empty. All in all, TDU2 looks dated and its requirements are way high for what it offers.
Enjoy the following first 18 minutes of gameplay footage. Here you can see the character selection and your first assignment. We used a Logitech Momo racing wheel and chose the hardcore driving mode with manual shifting. Pay attention at 14:29 where we are spinning the car. The handling is tight and highly enjoyable, especially if you set properly your driving wheel. We highly recommend tweaking the deadzone and the wheel sensitivity to your likes, or else the car behavior will feel a bit weird.
-
http://nokia5800-xpressmusic.blogspot.com/ Abhishek Jain
-
john2
-
Jericho
-
-
Jericho