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Cevat Yerli’s attempt to steal Samaritan’s tech demo thunder
There is no denying that CryEngine 3 is a remarkable game-engine. It’s also a fact that it supports some pretty interesting features, like GI, sub-surface scattering and movie quality camera effects. But we have to wonder what was Cevat Yerli thinking when he tried to compare it with the latest, next-generation version of Unreal 3 engine. Especially when Crysis 2, the title that would showcase CryEngine 3, was not as impressive as we had expected.
According to Yerli, Crytek has been waiting for next-generation consoles since Crysis 1: “We’ve been considering the next generation and what it will likely consist of for many years now, so everything we did in CryEngine 3 has been with an eye on future hardware architectures,” Yerli told GI.biz.
“Some recently advertised ‘next-gen’ features in other middleware are running in an unplayable tech demo on a supercomputer. But a bunch of these same features are available right now, in the current generation, in Crysis 2!”
Ouch. It’s pretty much clear that Yerli is pointing out to Unreal 3 Engine with its next-generation features. So let us get this right… is Yerli suggesting that constant 60fps is unplayable? If constant 60fps is unplayable, what was Crysis’ performance considered when it was released? Is he even suggesting that CryEngine 3’s features are better optimized when the engine doesn’t even have any DX11 implementation as of yet?
Sorry Cevat, but the Samaritan tech-demo is way ahead of everything we’ve seen from all those CryEngine 3 tech demos. Yeah, CryEngine 3 supports most of them but we haven’t seen them in use. If Crytek wanted to demonstrate CryEngine 3’s capabilities, they could enable all those funky features in Crysis 2 but damn, that game doesn’t even support POM that was in its prequel. And don’t get us started with the limited, real-time destructibility of Crysis 2’s environments.
Yerli’s statements get funnier. As he clearly states, the company was ready for the next-generation consoles right after releasing Crysis 1 for the PC. Which brings us back to what he was stating few years ago. In case you don’t remember, he was stating that Crysis 2 would look better, will be more advanced than its predecessor and would push the limits of the high-end PC’s. It was Crytek after all and pushing the boundaries was what they were best known for: “Anyway, will Crysis 2 have hi-res textures; will it get blurry? Crysis 2 will have a PC version that’s a PC game. We’re going to push it as much as the engine can take.” told Yerli to EDGE some time ago.
So how come Crysis 2 doesn’t support all those features that are present in the Samaritan tech demo. How come the title that showcases CryEngine 3 doesn’t stress high-end PC’s as much as its predecessor. And how on earth can Cevat compare the Samaritan tech demo with Crysis 2? Even if the DX11 patch adds most of the features that are supported in the Samaritan demo, we have to keep in mind that Epic’s tech demo was developed with those features in mind. They weren’t added later as an after thought. And it’s clear that Samaritan’s textures are of higher-res from those used in Crysis 2. Oh and Samaritan’s character models have more polies and details than Crysis 2’s characters.
Crytek missed the opportunity to offer a game that would truly showcase its engine. And it’s really sad witnessing such statements from Crytek’s CEO. If Cevat wants to prove his statements, he should at least offer something as mind-blowing as the Samaritan tech-demo, whether it demands a Tri-SLI system to run it ideally or not. Plain and simple!
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