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Operation Flashpoint: Red River – Day 1 PC Patch
By David Scarpitta on April 23, 2011
Codemasters announced the details of the Day 1 Patch that is already available for their latest squad FPS game, Operation Flashpoint: Red River. According to Codemasters’ Community Manager, Helios, this patch brings the PC version into alignment with the console versions of the game. Riiiiiiiiiight. But hold on a second, at this point we have to wonder. Why on Earth wasn’t the PC version patched before release with all those features like the console version? Anyway, the patch should auto-update when you log in to GFWL and Steam. You can view the feature list after the jump!
- Graphical improvements
- The advanced options heading now displays for older graphics cards
- Occlusion culling is now turned off on high end PCs for enhanced graphical performance
- Graphical corruption on the Radeon x1900 series of cards is no longer present
- It is now possible to select resolutions above 1280×1024 with Xfire enabled on Radeon 5870 graphics cards, (eyefinity edition)
- Turning the resolution down from the highest available setting and then back up, no longer changes the display to windowed mode
- PC controls input improvements
- Confirming duplicate button selection with the “Return” key now functions correctly
- Pressing “Escape” from the Controller Options screen no longer attempts to take you back two menus to the main Options menu
- The “Sign in status changed” dialog box now has mouse functionality
- The SMAW weapon can now be picked up if the player pushes the Mouse Wheel during the Reload animation
- Improvements to messaging
- In the game lobby the “Invite Friends” tooltip is no longer present if the lobby is full
- The Game Menu tooltip is now visible on the Spectator screen when in 800×600 resolution
- Client ALT-Tabbing while loading now gives correct error message
- Stability improvements
- We have significantly improved the stability when the game is played over extended periods of time
- Fixed a rare client hang when the Co-op host would Load or Restart the “Breakthough” FTE mission
- Signing in and out multiple times on the front end no longer causes a hang
- Fixed an issue to prevent clients crashing on loading if host team kills another client in game multiple times
- Mission logic
- It is no longer possible to avoid a trigger zone in Mission 8
- Experienced difficulty is now triggering the correct checkpoints
- Improvements have been made to Mission 2 logic to improve experience
- Mission 8 – Players no longer get run over by a Humvee when they arrive at the 5th squad objective “Capture the first tier of the town”
- Save/load improvements
- The Campaign Mission checkpoint is no longer lost when players quit and return from a completed FTE mission
- A Humvee destroyed with player in gunner seat now renders correctly after loading last checkpoint
- The Type 2004 Missile will no longer appear loaded after loading last checkpoint if the player is out of ammo/missiles
- Mines placed before checkpoint will no longer kill friendly units after loading last checkpoint
- Various checkpoint fixes in Mission 7
- OSD improvements
- “Start/stop convoy” OSD is no longer visible in non-Rolling Thunder FTEs
- Player damage and bleed out meter is now displayed correctly after loading last checkpoint
- “Game is not paused in Cooperative mode” text no longer constantly appears
- Clients no longer appear to have 16 Mags of ammo when using an ammo box to refill
- The “Open Lobby” tooltip no longer remains on the client’s screen when the mission is completed or failed
- Viewing team mates down the scope for too long no longer results in icons staying glued to the scope
- Squad leader markers no longer become stuck on the thermal scope screen
- Networking improvements
- Clients no longer see dead enemies floating above the school when killed from a distance in Mission 2
- The client’s camera no longer gets locked to a fixed position when the host restarts the session
- Incapacitated players no longer move sporadically on client machine
- Audio improvements
- Audio optimisations made to prevent audio dropout
- New audio mixes for the Humvee and helicopters have been included
- Animations improvements
- Reload system – players no longer reload empty “splash” (SMAW, FGM-148, PF98) weapons
- Clients will always play their correct walk/run animations and can no longer be seen to be surfing across the terrain
- Shooting a group of enemies with a grenade launcher no longer leaves an enemy floating in the air
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Sdasd
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john2
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