Ubisoft’s Rocksmith will be powered by Gamebryo Engine

By on April 20, 2011

Raleigh announced today that Ubisoft is using the Gamebryo engine to develop Rocksmith, the first and only game where players can use any real guitar with a standard quarter-inch input jack and play through an in-depth library of music, ranging from top 40 to classic rock. The game will be available on the Xbox 360, PlayStation 3 and PC and is set to release in the fall of 2011.

“The advantage of using Gamebryo is that we were able to get the game up and running in a short amount of time and iterate quickly during the preproduction phase of the project,” said Nao Higo, Sr. Producer of Rocksmith for Ubisoft. “When trying out new ideas, it’s always easier to get everyone’s buy-in when you can actually get the mechanics running on-screen. Gamebryo allowed us to implement gameplay very quickly so we could prove our designs early on in the development process.”

 

Rocksmith will feature gameplay that automatically adjusts to the player’s skill level, as well as an innovative game design that makes reading music fun and intuitive. The game engages all musicians, ranging from the experienced rocker to fledgling novice.

“We are excited to be involved in the creation of such an innovative title as Rocksmith. TheGamebryo engine delivered the reliability and flexibility that Ubisoft needed for development and gameplay implementation,” said David Brame, CEO of Gamebase USA. “We look forward to Rocksmith’s release later this year.”

 

About David Scarpitta

I am a critical guy, and love to review and give my professional opinion on just about anything. Though have a love for tech/gaming and music alongside the cinema. You can catch me consulting and developing the net any day of the week.